Lucky’s Tale Review

You'd think that with the early success of Moss and Astro Bot Rescue Mission, the PSVR store would be flooded with third person platformers.  But that's simply not the case.  So when Lucky's Tale - a 6 year old Oculus Rift Game - got announced for PlayStation VR I was still pretty excited.  I'd heard it was really by the numbers platformer and that it didn't do anything particulary special when it came to VR integration and after playing through the entire game yesterday I can't really disagree.  But Lucky's Tale is a prime example of how VR makes everything better, even when the game you're playing feels suspiciously like a kids game.

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Moss: Book II Review

Moss Book 2 picks up exactly where the first game left off - so if you're wondering whether or not you should play the first game first - yeah, do it. Not only is it 10 dollars cheaper than Quill's second outing, but you'll have a better understanding of the story thus far. Book 2 recaps it nicely in storybook form, but it doesn't hold a candle to playing through it yourself. But Moss Book 2 doesn't just pick up where Book 1 left off, it actually feels like you're still playing Book 1 when the game first starts. You're in the exact same place with the exact same dead boss on the ground and everything looks, plays, and sounds exactly the same. There's a weird sense of comfort in that - like you're returning back home and nothing has changed, which is so seldom the case in real life or entertainment.

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Stride Review

If this is your first time seeing Stride, you're currently thinking one of two things - either 1. When did Electronic Arts bring Mirror's Edge to VR? or 2. Someone's probably getting sued over this, right? Well despite the obvious comparisons it was about time we got a game like Stride over here on PlayStation VR. Games like Sprint Vector and Sairento proved that we love games that take off the VR training wheels and let us do crazy over the top actions at high speeds. And nothing screams over the top action like jumping from rooftop to rooftop while snipers are trying to take you down.

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Shadow Point Review

If the name Shadow Point sounds familiar to you, well it probably should.  It came out nearly three years ago on Quest and was met with some pretty favorable reviews, and while I'm sure some of that was for its famous narrator after playing through all 8 chapters last night I'd have to guess a lot of that praise was for the puzzles themselves.  They start off fun and inventive and continue that way for most of the game.  But if you're here exclusively for the narrative you might want to jump ship now.  Beacuse there IS an intriguing story here, but not nearly enough of it.

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Rèpublique Review

Develloper Camouflaj made a name for themselves on PSVR when they released Marvels Iron Man VR back in 2020. But long before Camouflaj had us taking to the skies as Tony Stark, they had us tapping iOS screens trying to help a young girl named Hope escape an oppressive underground facility. Republique had made the rounds from phones, tablets, PCs, Playstation4 and even the Oculus Go --- but now is finally landing where it might have always belonged - on PlayStation VR.

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Zenith: The Last City Review

My history with MMOS are lets say... limited at best. Prior to PSVR I didn't have a ton of interest in multiplayer games so the term MASSIVELY multiplayer sounded like a fucking nightmare. But things have changed - mostly due to VR and our awesoem community - and I always said if an MMO came to PlayStation VR I'd totally be down to check it out. And boy have we been teased over the years - MetaWorld ended up being a scam, and the other two - Illysia and Elesium are taking their sweet time getting here. Which leaves us with Zenith: The Last City. Early previews claimed all sorts of influences - everything from Miyazaki to Phantasy Star - all things that I love - so artistically Zenith seemed like everything I ever wanted. But it wasn't until dropping into Beta 1 that I realized that the game and social aspect of Zenith delivered in a big way

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Wanderer Review

The first time we saw Wanderer it was on Without Parole's April is PSVR AF showcase and it seemed too good to be true. It showed off stunning visuals, a weird time manipulation mechanic, and... well that's kind of it. Developers Oddboy and M-Theory had been relatively quiet as to what the moment to moment gameplay would be like - which left all of us slightly concerned as to what exactly we'd be doing in this game. Every trailer showed you on the moon, in some abandoned building, on stage at a music festival - it seemed like a game with a ton of ambition but we had no idea whether these teams had the chops to pull it off.

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